As a massive fan of From Software's Bloodborne, one of the major art pieces I did for 2020 was the creation of my own take of the game's major villain, the Moon Presence. I attempted to create a high enough fidelity model that could be observed very close up without losing detail whilst also holding a lot of overall components. The final model held more human-like qualities than the original, but I was happy with the overall look. After test renders with some mockup scenery I used the help of Textures.com to create a mockup of bloodborne's hunters dream area, where one faces the monster in game.